I'm keen to try and write more about the things that I work on as part of my job at Canonical. In order to get started I wanted to write a summary of some of the things that I have done, as well as a little about what I am working on now.

Ubuntu Distributed Development

This isn't the catchiest name for a project ever, and has an unfortunate collision with an Debian project, also shortened to "UDD." However, the aim is for this title to become a thing of the past, and this just to be the way things are done.

This effort is firstly about getting Ubuntu to use Bazaar, and a suite of associated tools, to get the packaging work done. There are multiple reasons for this.

First, and most simply, is to give developers the power of version control as they are working on Ubuntu packages. This is useful for both the large things and the small. For instance I sometimes appreciate being able to walk through the history of a package, comparing diffs here and files there when debugging a complex problem. Sometimes though it's just being able to "bzr revert" a file, rather than having to unpack the source again somewhere else, extracting the file and copying it over the top.

There are higher purposes with the work too. The goal is to link the packaging with the upstream code at the version control level, so that one flows in to the other. This has practical uses, such as being able to follow changes as they flow upstream and back down again, or better merging of new upstream versions. I believe it has some other benefits too, such as being able to see the packages more clearly as what they are, a branch of upstream. We won't just talk about them being that, but they truly will be.

Some of you will be thinking "that's all well and good, but <project> uses git," and you are absolutely right. Throughout this work we have had two principles in mind, to work with multiple systems outside of Ubuntu, and to provide a consistent interface within Ubuntu.

Due to the way that Ubuntu works an Ubuntu developer could be working on any package next. I would really like it if the basics of working with that package were the same regardless of what it was. We have a lot of work to do on the packaging level to get there, but this project gets this consistency on the version control level.

We can't get everyone outside of Ubuntu to follow us in this though. We have to work with the system that upstream uses, and also to work with Debian in the middle. This means that we have to design systems that can interface between the two, so we rely a lot on Launchpad's bzr code imports. We also want to interface at the other end as well, at "push" time. This means that if an Ubuntu developer produces a patch that they want to send upstream they can do that without having to reach for a possibly different VCS.

Thanks mainly to the work of Jelmer Vernooij we are doing fairly well at being able to produce patches in the format appropriate for the upstream VCS, but we still have a way to go to close the loop. The difficultly here is more around the hundreds of ways that projects like to have patches submitted, whether it is a mailing list or a bug tracker, or in some other form. At this stage I'd like to provide the building blocks that developers can put together as appropriate for that project.

Daily package builds

Relatedly, but with slightly different aims, I have been working on a project in conjunction with the Launchpad developers to allow people to have daily builds of their projects as packages.

Currently there is too often a gap between using packaged versions of a project, and running the tip of that project daily. I believe that there are lots of people that would like to follow the development of their favourite projects closely, but either don't feel comfortable building from the VCS, or don't want to go through the hassle.

Packages are of course a great way to distribute pre-compiled software, so it was natural to want to provide builds in this format, but I'm not aware of many projects doing that, aside from those which fta provides builds for. Now that Launchpad provides PPAs and code imports, and the previous project provides imports of the packaging of all Debian and Ubuntu packages in to bzr, all the pieces are there in order to allow you to produce packages of a project automatically every day.

This is currently available in beta in Launchpad, so you can go and try it out, though there are a few known problems that we are working on until it will be as pleasant as we want.

This has the potential to do great things for projects if used correctly. It can increase the number of people testing fresh code and giving feedback by orders of magnitude. Also, just building the packages acts as a kind of continuous integration, and can provide early warning of problems that will affect the packaging of the project. Also, they provide an easy way for people to test the latest code if a bug is believed to be fixed.

Obviously there are some dangers associated with automatic builds, but if they are used by people who know what they are doing then it can help to close the loop between users and developers.

There are also many more things that can be done with this feature by people with imagination, so I'm excited to see what directions people will take it in.

Fixing things

Aside from these projects, I was also given some time to work on Ubuntu itself, but without long-term projects to ship. That meant that I was able to fix things that were standing in my way, either in the way of the above projects, or just hampering my use of Ubuntu, or fix important bugs in the release.

In addition I took on smaller projects, such as getting kerneloops enabled by default in Ubuntu. While doing this I realised that the user experience of that tool could be improved a lot for Ubuntu users, as well as allowing us to report the problems caught by the tool as bugs in Launchpad if we wished.

I really enjoyed having this flexibility, as it allowed me to learn about many areas of the Ubuntu system, and beyond, and also played to my strengths of being able to quickly dive in to a new codebase and diagnose problems.

I think that in my own small way, each of these helped to improve Ubuntu releases, and in turn the projects that Ubuntu is built from.


While I'm sorry to say that other demands have pulled my code review time in to other projects, I did used to spend a lot of time reviewing and sponsoring changes in to Ubuntu.

I highlight this mainly as another chance to emphasise how important I think code review is, especially when it is review of code from people new to the project. It improves code quality, but is also a great opportunity for mentoring, encouraging good habits, and helping new developers join the project. I hope that my efforts in this are had a few of these characteristics and helped increase the number of free software developers. Oh how I wish there were more time to continue doing this.


I've now been started working on the Linaro project, specifically in the Infrastructure team, working on tools and Infrastructure for Linaro developers and beyond. I'm not one to be all talk and no action, so I won't talk to much about what I am working on, but I would like to talk about why it is important.

Firstly I think that Linaro is an important project for Free Software, as it has the opportunity to lead to more devices being sold that are built on or entirely free software, some in areas that have historically been home to players that have not been good open source citizens.

Also, I think tools are an important area to work on, not just in Linaro. They pervade the development experience, and can be a huge pain to work with. It's important that we have great tools for developing free software so as not to put people off. Developers, volunteers and paid, aren't going to carry on too long with tools that cause them more problems than they are worth, and not all are going to persist because they value Free Software over their own enjoyment of what they do.